>: AI will now use propaganda to it's advantage when performing budget cuts. (The new code enables the ai to make better choices when increasing or decreasing its resource taxes or increasing resource productions) >: Re-programmed how the AI increases it's resource production, and how it lowers or increases it's resource taxes. >: AI will now smartly adjust it's expenses accordingly to avoid drowning in debt. The important thing here is that the Global Bank will enable struggling AI countries to have cash early on to increase their resources with and prosper.) (The more time a country takes to pay the loan the higher the interest rate. (Poorer countries will benefit from Concessional interest rates, where as ritcher countries can take Secured or Unsecured loans which are slightly higher in interest rates.) >: Coded a whole new feature called Global Bank so countries drowning in debt can take loans that will help them build up their economy as they pay it back in 1-10 years. (How much nukes the AI uses against it's enemies depends on the amount they have and most importantly the AI Aggressiveness slider.) >: 2) AI will now target multiple enemies with nukes if those enemies have stolen regions from the AI. >: 1) Added code that enables AI countries to nuke enemy armies if it cannot defeat them in combat! In Official SP2 the ai can only target civilians with nukes. (If the slider were to be placed in the middle then the ai will nuke whoever stole the most regions once it has lost at least 50% of it's regions!) (If AI Aggressiveness slider is maxed (dragged all the way to the right) the ai will nuke you as soon as you take one region from them!) >: AI Aggressiveness slider now controls when the ai will use nukes on their enemies! Else AI units gain a chance for instant training to the next level.) (If AI Aggressiveness is Maxed, AI units gain instant training to ELITE. >: Added better code to enable the AI to train units more frequently and even faster when AI Aggressiveness slider is not all the way to the left. (AI Countries will Order a unit from another Country if it does not have any designs for that type of unit, or if it can find a better alternative on the black market.) >: Added missing code to enable the AI to build or buy units If they can afford to (lots of units!). >: ADDITION: Non-Admin players can now change game speed and AI aggression once per month.Äownload SuperPower 2 Unofficial Patch v1.5.3B Äownload SuperPower 2 Unofficial Patch v1.5.3B - Alt Mirror >: Unofficial SuperPower 2 AI can now also help human players if LazyHomosepians is set to 1 inside "Server.txt" and the in-game Advisor for that player is set to Automatic. >: I will now be able to build or buy units during war time. (Mod source code will soon be publicly available and easy to modify or add to other projects.) >: Improved Patch performance by replacing redundant lines of code with faster code and by tweaking. (You will see how much a country borrows and how much it pays back each month). >: Updated GLOBAL BANK: Data will be logged to "Server" console so you know what's happening. Changing the global tax modifier in-game will set all sector taxes to the entered input.) (If MaxGlobalTaxMod/MaxResourceTax in "Server.txt" is 0 then the global tax modifier in-game will be limited to 0. >: Added MaxGlobalTaxMod and MaxResourceTax to Server.txt file. (This file will also be used for future additions to the game.) >: Added "Server.txt" for people to limit taxes to desired values. (No magic tricks here just AI making better choices on budget cuts) >: AI will favour research more than previously & will spend more money on reasearch. (AI countries will buy many units from other countries if it suits them) >: AI will now save more money to improve resource productions and to build a bigger army. >: Improved AI Unit Production: AI will no longer clog up a countrie's production queue if constantly ordering units from that country. (now you can save power while there are no human palyers in-game). >: Added PowerSaving Mode: Time will not progress until there is at least one human playing on the server. >: Ai will now get a 1% chance to nuclearize country when ai aggression is maxed, and it can afford to. Now you will be able to see that all AI countries will train their units often or instantly depending on the AI aggression slider.) (this addresses the problem of official SuperPower 2 Engine not calling it's member functions or doing so too late. >: All units of AI controlled countries will now be trained without waiting for ehe objectives to trigger them.
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